Tuesday, February 7, 2023

P3 - Games Proposal Week 3 & Submission (Valorant Map)


Games Proposal - Project 3

In the third week and final week of the project, I was still working on the level blockout as I had to make some changes to some parts of my level to make it fair for both teams when attacking and defending.

Week 3 (31/01) - Blockout & Blueprints


During the blockout process, I had to make some changes on small areas of the map since it made more sense when I had the level blocked out.

From A site the players won't have 2 different ways from A link to enter A long. To enter A site the players will either have to go through A long, they can go through MID and flank the enemy team or they could get someone from their team to press the switch and open the moving door in A link, which will then give them access to enter A site.

Here's a screenshot of the change I made with A Link.

 I also decided to change the names between A link and A main. It makes more sense to have A link on the top since that's the area that connects MID to A and the other way around, and have A main on the bottom since that's the first area the players will get into which gives them vision to A site, A long and A link.

 Blueprints

I tried sticking to BPs I have used before like opening a door with a button and moving platforms. Since I was doing an FPS map I had to try to make the map playable somehow or as least tried getting the split screen working.

 Problems I faced with BPs

SPLIT SCREEN works but.... the second player doesn't move using a controller :(

Thanks to a friend though, the problem was fixed.

Project Review

 This was my first time creating an FPS map and I really enjoyed doing it. There was a lot of times I had to go through certain parts over and over to make sure it would be good and accessible for the player or to make sure they couldn't see certain areas from far. I had to also think about the agents that are in the game and their abilities.

What I found the hardest was filling in gaps around certain areas by adding blocks so the players wouldn't have a vision, for example, from their spawning area to the enemies spawning area or vision from B tower to MID or Attackers' spawn.


Final Level Blockout




P3 - Games Proposal Week 1 & 2 (Valorant Map)


Games Proposal - Project 3

For the third Games Proposal project, we started a group project. I decided to do the group project alone just like some of the people in my class.

So far throughout my third year, I have been trying out different game genres. On my first project, I worked on a 2D Platform game (Reference: original Donkey Kong Country & Super Mario Bros., for my second project I created a 3D platform level (Reference: Super Mario Odyssey & Captain Toad Adventure Tracker) and for my third project I decided to create a level for an FPS game I am comfortable with which is Valorant.

I have never created a level for an FPS game before so this will be a nice experience.

Week 1 (17/01) - Preparing game Idea & LDD

In the first week of the project, I created a Level Design Document and a Top-Down Level Design so I could pitch it to my tutor to get their approval to start creating the blockout of my level.

Below is the first sketch of the top-down of how the map would look and a link to my level design document explaining each area of the map.

Top-Down Level Design


Level Design Document - BSantos - New Valorant Map Idea

Week 2 (24/01) - Starting the Project

After getting approval from tutors that I could start working on the level, I started working on the blockout.

During my time creating the blockout for this level, I had to have Valorant open on a different monitor so I could understand more some aspects of each map and what makes them unique and different from each other.

P3 - Games Proposal Week 3 & Submission (Valorant Map)

Games Proposal - Project 3 In the third week and final week of the project, I was still working on the level blockout as I had to make some ...