Games Proposal - Project 3
In the third week and final week of the project, I was still working on the level blockout as I had to make some changes to some parts of my level to make it fair for both teams when attacking and defending.
Week 3 (31/01) - Blockout & Blueprints
During the blockout process, I had to make some changes on small areas of the map since it made more sense when I had the level blocked out.
From A site the players won't have 2 different ways from A link to enter A long. To enter A site the players will either have to go through A long, they can go through MID and flank the enemy team or they could get someone from their team to press the switch and open the moving door in A link, which will then give them access to enter A site.
Here's a screenshot of the change I made with A Link.
I also decided to change the names between A link and A main. It makes more sense to have A link on the top since that's the area that connects MID to A and the other way around, and have A main on the bottom since that's the first area the players will get into which gives them vision to A site, A long and A link.
Blueprints
I tried sticking to BPs I have used before like opening a door with a button and moving platforms. Since I was doing an FPS map I had to try to make the map playable somehow or as least tried getting the split screen working.
Problems I faced with BPs
SPLIT SCREEN works but.... the second player doesn't move using a controller :(
Thanks to a friend though, the problem was fixed.
Project Review
This was my first time creating an FPS map and I really enjoyed doing it. There was a lot of times I had to go through certain parts over and over to make sure it would be good and accessible for the player or to make sure they couldn't see certain areas from far. I had to also think about the agents that are in the game and their abilities.
What I found the hardest was filling in gaps around certain areas by adding blocks so the players wouldn't have a vision, for example, from their spawning area to the enemies spawning area or vision from B tower to MID or Attackers' spawn.
Final Level Blockout


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